top of page

Michelob ULTRA:
McEnroe vs McEnroe

Motorized Precision teamed up with a world-class creatives and technical crews to stage the first-ever physical vs. virtual tennis match, powered by the world’s only two-way Live Link between Unreal Engine and four motion control robots. This technology let John McEnroe face his virtual younger self in real time, in a groundbreaking showdown broadcast to millions on ESPN2 and ESPN+.

Impact & achievements 

10M+

Live Viewers

17+

Industry Awards

52

Countries Aired The Event

95%↑

Organic searches for “Michelob ULTRA”

THE CHALLENGE 

UNIT9 approached us at Motorized Precision to bring a bold idea to life:
Connect live gameplay to real robots on a tennis court with broadcast grade reliability and real time response. The critical creative and technical challenge? Delivering physically launched tennis balls that would seamlessly interact with a digitally rendered McEnroe inside a photorealistic virtual court. All perfectly synced with cameras, VFX pipelines, and broadcast deadlines.

Looping gif of serving the ball, pausing for a second and white node markers showing the technology of adaptive AI
Loop gif video of four different Colossus robots by motorized precision for the McEnroe versus McEnroe project
Looping gif video of lights in a hologram McEnroe
gif video looping of McEnroe serving a tennis ball over the net

OUR Role & Technology

The concept required blending live-action performance, real-time Unreal Engine rendering, and robotic precision. At the heart of this groundbreaking experience was our custom-built integration between Unreal Engine, with the AOIN team and MP Studio Pro, enabling instant bi-directional communication between the game environment and four physical robots.

A transparent “fog screen” was used, and positioned just beyond the net, so that real McEnroe could see the virtual McEnroe, while still allowing the ball to be returned without compromising the ball’s trajectory or speed.
 

Behind the smoke and mist sat four Colossus robot arms from us at Motorized Precision, equipped with solenoids which would shoot the balls in different areas of the court to keep McEnroe on his toes. Our robots were controlled via MP Studio Pro and the Unreal project, and all 4 arms would work together with the ball machines to simulate a tennis match. On a given point there would be anywhere from eight to 32 return options to spit a ball back out at the real McEnroe.

OUR Role & Technology

World-First Integration

 Developed the only two-way Live Link that connected Unreal Engine with four motion control robots, enabling real-time communication in both directions.

Real-Time Robotics

Programmed each robot to respond instantly to live ball tracking, keeping the virtual game and physical court in perfect sync.

MP Studio & IO Control

Used our proprietary MP Studio Pro software and IO Control system to trigger ball launches, returns, and precise movement sequences based on quadrant selection.

Custom Control Interface

Designing an Unreal Engine-based interface for a pro gamer to control robot actions live during the match.

Tennis court simulation in the Unreal Engine with visible game elements in context.
Simulation of MacEnroe on the court, with  lights
Glowing virtual image gif of  John McEnroe

The Impact

McEnroe vs. McEnroe set a new benchmark for real-time sports and entertainment robotics. By integrating Unreal Engine with motion control robotics in a fully interactive, two-way system, the project proved that physical and virtual worlds can merge seamlessly for live competition.

The experience captivated global audiences, earning industry recognition and awards while showcasing the future of sports technology. More importantly, it opened the door for new applications in:

  • Sports broadcasting, where live robotic systems can enhance replays and gameplay visualization.

  • Esports integration, combining physical robotics with virtual gameplay for immersive competition.

  • Live entertainment, delivering hybrid experiences that merge athletes, virtual avatars, and robotics in real time.
     

This project demonstrated not only the power of advanced robotics but also how technology can reimagine how audiences experience iconic athletes and events.

Industry Awards

Emmy Award logo on a white background, representing television excellence.

Emmy

x 1

White text reads the ONE show with a black background, logo

One Show Awards

x 20

Design and art direction, awards logo

Design & Art Direction Awards

x 12

AdAge logo in white text on a black background

Adage

x 1

White FWA logo

FWA

x 1

The Webby Awards logo in white text on a black background.

The Webby Awards

x 1

White ADC logo inside a circle, on black background.

ADC Awards

x 13

Cannes Lions logo with a image of a lion

Cannes Lions

x 7

Clio Awards logo with the words Clio and Awards on black background.

Clio Awards

x 15

McEnroe promotional poster showing results of McEnroe vs McEnroe, The First Real vs Virtual Tennis Match.

Michelob ULTRA: McEnroe vs McEnroe

Overall concept & production

Unit 9

Director

CREATIVE DIRECTORS

TECHNOLOGY

CATEGORY

Live Event, Live Streaming, Motion Capture, TV Platform 

BRAND CLIENT

Michelob ULTRA

AGENCY

Broadcast distribution

INDUSTRY

Fast moving consumer goods, food & beverage, wine, and spirits

RELEASE DATE

05-22-2022

RESULT

The event became one of the most-watched sports spectacles of the year, surpassing the 2021 NBA Finals with over 10 million views. 

It aired as a 60‑minute prime-time special on ESPN, broadcast across 52 countries, and was aired free of charge to Michelob Ultra due to the compelling nature of the concept. 

It garnered extensive media attention with 120+ media placements, and achieved a phenomenal 99% positive social sentiment.

The campaign generated a massive 95% increase in organic searches for “Michelob ULTRA,” pointing to a tangible uplift in brand visibility and consumer interest.

bottom of page